![]() The top right light indicates that you should break off the attack as soon as possible.The top left light indicates you are within launching parameters.If it is set to LAUNCH, it will adjust the angle depending on which armament position is selected on the weapons panel (S-5, S-24, or missiles). If SHOOT/BOMB is set to SHOOT, and GUN/LAUNCH is set to GUN, the pipper angle will adjust to the correct angle for the GSh-23. If SHOOT/BOMB is set to BOMB, the pipper attempts to help with bomb releases (this is not CCIP or CCRP, and is not accurate). The pipper correction angle is set automatically via the position of the GUN/LAUNCH and SHOOT/BOMB switches. The pipper can be damped by pressing down the target lock key ( n). The pipper will be more stable, but less accurate. The pipper's gyro can be disabled by turning the GYRO/MISS switch to MISS (left to gunsight, ca. The pipper is turned on with a switch on the lower right side of the gunsight, and the brightness is changed by the knob directly above it. The pipper is also affected by the throttle drum, which in-sim is moved with the i and k keys. Most of the switches on the gunsight affect it in some way. The moving pipper uses an accelerometer, a gyro, and other inputs to attempt to accurately display where unguided armament is going. The fixed net is turned on using a switch on the bottom of the gunsight, and it's brightness can be adjusted using the knob on the bottom left of the gunsight. The gunsight has customizable colours via the FlightGear dropdown menu MiG-21 -> Gunsight. It must be turned on by flipping the Gunsight switch on the main switch panel on the right cockpit wall (bottom row, second switch from left). The gunsight displays a static non-moveable fixed net and a moveable pipper onto the head-up-display. 5 Other Weapons Armament and Deployment.
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